Блог Charlie Oscar про Gremlins, Inc.
Доброе утро, у меня хорошие (по крайней мере для меня) новости: мы наконец-таки сделали soft launch блога Charlie Oscar про “Гремлинов”. Сделать это надо было уже давно, да то логотипа ждали (пока не...
View ArticleЖизнь команды после текущего релиза
У меня для вас есть два наблюдения: планировать свою следующую игру, находясь в процессе разработки текущей – полезно; и начинать активную разработку следующей игры, не выпустив свою текущую – вредно....
View ArticleUI specialist to work on Gremlins, Inc. in Vilnius, €6K contract [HIRED]
Charlie Oscar Lima Tango, a young Vilnius-based gamedev studio, is looking for a person to spend at least three full months working with us on user interface of the upcoming 2D Steampunk card-based...
View ArticleGremlins, Inc.: 2013-2015+
Today we publicly announced the project that my partner Alexey Bokulev and I are working on since July 1, 2013: Gremlins, Inc. For starters, we’re launching a video game and a card game set in the...
View ArticleWhat we learned in Early Access
It’s been 3 weeks since we released Gremlins, Inc. on Steam under the Early Access program. Here’s a few things that we learned so far: You probably heard it before: shipping your product is a personal...
View ArticleGremlins, Inc. – 4.000 copies in Early Access – data
11 weeks ago (October 22, 2015) we released Gremlins, Inc. on Steam Early Access: Sales Dynamics Thanks to our release window, we participated in both the Autumn and the Winter sales on Steam. Perhaps...
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